![]() Instead of grenades you might have a grappling hook or a shield or even a dog buddy. Movement’s faster than in last year’s WWII, and Black Ops 4 brings back “Specialists” from the previous Black Ops game-basically hero-type character classes. Mechanically of course there are some Treyarch trademarks. None of it feels like “Oh yeah, Black Ops.” Some of them are repeats from previous games, but there’s no unified aesthetic. There’s one in some sort of luxury villa, one on a snowy mountain with a gondola, one set in Panama, one in the Vietnamese jungle, one in a little seaside bunker, a Far Cry 5-esque prepper compound with a bombed-out church. What I do know is that every multiplayer map feels like it comes from a different game. ![]() I don’t know what was planned for the Black Ops 4 campaign, I don’t know why it fell apart, and I don’t know whether the inclusion of Blackout mode was to blame. The answer is apparently: You don’t bother trying. Little ties the series together except for like, “Weird PSYOPs, man.” IDG / Hayden Dingman Without a campaign to tie it all together I wondered “How do you make it a Black Ops game?” After all, the first Black Ops took place during the Cold War, the second blended Cold War elements with near-future warfare, the third was some sort of virtual reality dreamscape.
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